Our Approach
Our course framework is structured around three core modules: FIX IT: This module teaches practical repair skills, from bicycles to computers. BREAK IT: Through disassembly, participants explore the internal mechanics and functionality of various objects. MAKE IT: Applying knowledge gained from the "Fix It" and "Break It" modules, this segment focuses on building and creation. These modules collectively integrate a wide array of STEM concepts.



Concepts explored
Circuits
In this concept, kids will learn the basics of circuits and even make their own in unique ways (anybody remember the steady hands game?)
Conduction
Our tinkernauts will take their understanding of circuits from the previous sessions and apply it to the concepts of conductivity and how that applies to the flow of electricity.
Motors
Armed with the learnings of circuits and conductivity, tinkernauts will explore these concepts in the electromotor that is found in many day to day objects (e.g. alarm clock and R/C cars).
Gears, Levers & Simple Machines
Learn about mechanical advantage and how different sized gears, levers can change the speed and force produced. Learn about the principles of motion transfer.
Solar Power
We will use everyday objects like a solar power calculator to bring the concept to life and then create something using solar cells as the power source.
Hydraulics
In this concept we will dive into the power of fluids by learning how they move & flow and how they are used as a device to help lift large loads with relatively little effort.
Bluetooth & Speakers
Learn about wireless technology & how sound can be amplified & shared through Bluetooth speakers. Grasp basic concepts of connectivity & transformation of digital signals into audible sound.
Computers
Learn how different parts of the computer work through disassembly and re-assembly. They will also learn how software and hardware work together and get some experience installing an OS.
Why Tinkernauts & Why Now?
Lack of Specific Curriculum in schools, Time, Academic Weightage for Design, Innovation through Tinkering
Changing job & skill market -65% of children entering primary school will do jobs that don’t exist today
Over reliance on digital & a shift away from old fashioned play
Underserved cohort of kids especially in the 7–10-year-olds that don’t have access to a Tinker lab
Our Focus
Bring in co-curricular activities through design thinking & design challenges
Give kids the skill to pickup new skills given the unpredictability of the future
Focus on hands on making and breaking.
Focus on the 6-14 years age group and bring tinkering concepts to them
Work with the teachers to build a pipeline of great projects & activities that align with the prescribed curriculum
Learning Outcomes
Valuable learning experiences can be gained through making and tinkering. These are some of the learning outcomes that we have witnessed over the 400+ classes and sessions that we have conducted at schools as well as in our own centers.