Our Approach
Our course framework is divided into 3 broad buckets, Lets Fix- which teaches kids to fix stuff, like their bicycles or computers, Lets Break- is a disassembly module where we learn about how things work through disassembling them and finally, we have Lets Make- which is building stuff using what you have learnt from the Lets Fix and Lets Break modules. All these modules span across a broad range of STEM concepts listed below.



Concepts explored
Circuits
In this concept, kids will learn the basics of circuits and even make their own in unique ways (anybody remember the steady hands game?)
Conduction
Our tinkernauts will take their understanding of circuits from the previous sessions and apply it to the concepts of conductivity and how that applies to the flow of electricity.
Motors
Armed with the learnings of circuits and conductivity, tinkernauts will explore these concepts in the electromotor that is found in many day to day objects (e.g. alarm clock and R/C cars).
Gears, Levers & Simple Machines
Learn about mechanical advantage and how different sized gears, levers can change the speed and force produced. Learn about the principles of motion transfer.
Solar Power
We will use everyday objects like a solar power calculator to bring the concept to life and then create something using solar cells as the power source.
Hydraulics
In this concept we will dive into the power of fluids by learning how they move & flow and how they are used as a device to help lift large loads with relatively little effort.
Bluetooth & Speakers
Learn about wireless technology & how sound can be amplified & shared through Bluetooth speakers. Grasp basic concepts of connectivity & transformation of digital signals into audible sound.
Computers
Learn how different parts of the computer work through disassembly and re-assembly. They will also learn how software and hardware work together and get some experience installing an OS.
Why Change & Why Now?
Lack of Specific Curriculum, Time, Academic Weightage for Design, Innovation through Tinkering
Changing job & skill market -65% of children entering primary school will do jobs that don’t exist today
Over reliance on digital & a shift away from old fashioned play
Underserved cohort of kids especially in the 7–10-year-olds that don’t have access to a Tinker lab
Our Focus
Bring in co-curricular activities through design thinking & design challenges
Give kids the skill to pickup new skills given the unpredictability of the future
Focus on hands on making and breaking.
Focus on the 6-10 years age group and bring tinkering concepts to them
Work with the teachers to build a pipeline of great projects & activities that align with the prescribed curriculum
Learning Outcomes
Valuable learning experiences can be gained through making and tinkering. We typically use this framework to notice, support, document, and reflect on how your tinkering environment, activities, and facilitation may have supported or impeded such outcomes.