Where Learning Comes Alive: The Curriculum Kids & Schools Love! 

Our Approach

Our course framework is structured around three core modules: FIX IT: This module teaches practical repair skills, from bicycles to computers. BREAK IT: Through disassembly, participants explore the internal mechanics and functionality of various objects. MAKE IT: Applying knowledge gained from the "Fix It" and "Break It" modules, this segment focuses on building and creation. These modules collectively integrate a wide array of STEM concepts.

Let`s Fix​
Hands on Let`s Fix​
Let`s Break
Trial & Error Let`s Break
Let`s Make
Cross disciplinary​ Let`s Make

Concepts explored ​

Circuits

In this concept, kids will learn the basics of circuits and even make their own in unique ways (anybody remember the steady hands game?)

Conduction

Our tinkernauts will take their understanding of circuits from the previous sessions and apply it to the concepts of conductivity and how that applies to the flow of electricity.

Motors

Armed with the learnings of circuits and conductivity, tinkernauts will explore these concepts in the electromotor that is found in many day to day objects (e.g. alarm clock and R/C cars).

Gears, Levers & Simple Machines

Learn about mechanical advantage and how different sized gears, levers can change the speed and force produced. Learn about the principles of motion transfer.

Solar Power

We will use everyday objects like a solar power calculator to bring the concept to life and then create something using solar cells as the power source.

Hydraulics

In this concept we will dive into the power of fluids by learning how they move & flow and how they are used as a device to help lift large loads with relatively little effort.

Bluetooth & Speakers

Learn about wireless technology & how sound can be amplified & shared through Bluetooth speakers. Grasp basic concepts of connectivity & transformation of digital signals into audible sound.

Computers

Learn how different parts of the computer work through disassembly and re-assembly. They will also learn how software and hardware work together and get some experience installing an OS.

Learning Outcomes

Valuable learning experiences can be gained through making and tinkering. These are some of the learning outcomes that we have witnessed over the 400+ classes and sessions that we have conducted at schools as well as in our own centers.

Initiative & Intentionality​

  • Actively participating ​
  • Setting one’s own goals ​
  • Taking intellectual & creative risks ​
  • Adjusting goals based on physical feedback and evidence

Problem Solving & Critical Thinking​

  • Troubleshooting through iterations
  • Dissecting the problem components ​
  • Seeking ideas, tools, and materials to solve the problem
  • Developing work-arounds

Conceptual Understanding​

  • Making observations and asking questions
  • Testing tentative ideas
  • Constructing explanations
  • Applying solutions to new problems​

Creativity & Self Expression

  • Playfully exploring
  • Responding aesthetically to materials and phenomena
  • Connecting projects to personal interests and experiences ​
  • Using materials in novel ways

Social & Emotional Engagement

  • Working in teams
  • Teaching and helping one another
  • Expressing pride and ownership
  • Documenting / sharing ideas with others​