Our Approach

Our course framework is divided into 3 broad buckets, Lets Fix- which teaches kids to fix stuff, like their bicycles or computers, Lets Break- is a disassembly module where we learn about how things work through disassembling them and finally, we have Lets Make- which is building stuff using what you have learnt from the Lets Fix and Lets Break modules. All these modules span across a broad range of STEM concepts listed below.

Let`s Fix​
Hands on Let`s Fix​
Let`s Break
Trial & Error Let`s Break
Let`s Make
Cross disciplinary​ Let`s Make

Concepts explored ​

Circuits

In this concept, kids will learn the basics of circuits and even make their own in unique ways (anybody remember the steady hands game?)

Conduction

Our tinkernauts will take their understanding of circuits from the previous sessions and apply it to the concepts of conductivity and how that applies to the flow of electricity.

Motors

Armed with the learnings of circuits and conductivity, tinkernauts will explore these concepts in the electromotor that is found in many day to day objects (e.g. alarm clock and R/C cars).

Gears, Levers & Simple Machines

Learn about mechanical advantage and how different sized gears, levers can change the speed and force produced. Learn about the principles of motion transfer.

Solar Power

We will use everyday objects like a solar power calculator to bring the concept to life and then create something using solar cells as the power source.

Hydraulics

In this concept we will dive into the power of fluids by learning how they move & flow and how they are used as a device to help lift large loads with relatively little effort.

Bluetooth & Speakers

Learn about wireless technology & how sound can be amplified & shared through Bluetooth speakers. Grasp basic concepts of connectivity & transformation of digital signals into audible sound.

Computers

Learn how different parts of the computer work through disassembly and re-assembly. They will also learn how software and hardware work together and get some experience installing an OS.

Learning Outcomes

Valuable learning experiences can be gained through making and tinkering. We typically use this framework to notice, support, document, and reflect on how your tinkering environment, activities, and facilitation may have supported or impeded such outcomes.

Initiative & Intentionality​

  • Actively participating ​
  • Setting one’s own goals ​
  • Taking intellectual & creative risks ​
  • Adjusting goals based on physical feedback and evidence

Problem Solving & Critical Thinking​

  • Troubleshooting through iterations
  • Dissecting the problem components ​
  • Seeking ideas, tools, and materials to solve the problem
  • Developing work-arounds

Conceptual Understanding​

  • Making observations and asking questions
  • Testing tentative ideas
  • Constructing explanations
  • Applying solutions to new problems​

Creativity & Self Expression

  • Playfully exploring
  • Responding aesthetically to materials and phenomena
  • Connecting projects to personal interests and experiences ​
  • Using materials in novel ways

Social & Emotional Engagement

  • Working in teams
  • Teaching and helping one another
  • Expressing pride and ownership
  • Documenting / sharing ideas with others​